Welcome!
This website will help you learn all possible techniques you can try directly in your thinBASIC scripts!
What exactly can you find here?
Tutorials, articles, forum and even exclusive downloads!
Site sections-
Ever wanted to get into 3D programming? Don't know how to start? Don't wait and check out tutorials!
Are you old 3D veteran searching for some reading? Jump to articles
Lost in sea of internet, no luck in search for interesting sites? Do not hesitate to visit our manually selected links
Want to ask a question? Problems with site content understanding? Want to see how other people use TBGL? Catch your mouse and make a click at our forum
thinBASIC? TBGL?
Hmm, from your face expression I can see you have never heard of it.
Please sit comfortably and listen the story of free interpreted language...
thinBASIC is interpreted language developed in Italy - Eros Olmi and Roberto Bianchi are its parents.
thinBASIC web-
First thinBASIC was released many years ago, in the year 2005. As both authors put maximal efforts to make it best interpreted
BASIC, it is still under development. You can check out current status on official website, where you can download it as well.
My contribution to this project consists of creation of "TBGL module", set of commands providing access to
the amazing world of 3D graphics. This module is provided with documentation and pack of sample code in every thinBASIC installation natively.
Why use TBGL module?
I don't want to force you to use TBGL, but if you will not do it, please leave this site, make three jumps, immediately wash your hands and every Friday don't speak to anyone ;)
Ok, now seriously.
TBGL module started as OpenGL wrapper in the eldest times, when thinBASIC had no way to interface with other DLLs and Win32. This dark times are over now.
So what to do make TBGL useful again?
Make it simple, accessible, usable on older hardware, with lot of sample code and with connection to free tools like 3D modelers or font generator.
Latest news...
30.09.2009 - New article for advanced TBGL users on creating basic movie effects. Check it in articles section.
01.09.2009 - The new ThinEdge M15 file format specification is online. Please clear your cache and visit tools page to download the file.
The new version adds possibility to store information about normal vectors.
05.08.2009 - We are working hard! If you wish to take a latest features for the test drive, simply click that banner on the top of page to see what is new in TBGL world.
01.01.2009 - If you need to load and animate MD2 in your projects, see this thread for how to.
* List of latest news is reduced to last few items to prevent page being kilometers long after some time.
See older news here