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by admin on August 23, 2010, 11:31:00 am
Dear friends, today, on 23rd August 2010, it is exactly 5 years since the first ThinBASIC public release leaved the gates of factory and spread to whole world. To celebrate this event, I present you with new article on TBGL, focused on bokeh rendering (what an oxymoron) purely using ThinBASIC resources. I hope you will like staying in ThinBASIC world even in the coming years!
As usually, you can reach the article anytime later from Articles section. Petr Schreiber, admin
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by admin on May 31, 2010, 09:23:00 pm
One of the possible uses of TBGL are scientific visualizations. Recently, the module has been used for displaying the data set of PreComputed Scan Matching, while the images created were used for numerous articles on mobile robotics. The picture belows shows model of single building floor with ray-obstacle collision web. Petr Schreiber, admin
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by admin on October 01, 2009, 10:36:00 am
Dear friends, let me proudly announce new series of TBGL programming articles, the Movie FX. They focus on creating basic visual effects and postprocessing of the video using ThinBASIC and VirtualDub. The first articles in the series focuses on composition of still photo and animated CG object together, to create illusion of UFO flying over the city. You can read about the approach in PDF form, download script and have a look at final video . Petr Schreiber
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by admin on January 01, 2009, 09:35:00 am 328 Views
Dear friends, 2009 is here, I would like to thank to all users of ThinBasic and TBGL, who helped to enhance the module during the last year!
To make interesting step to the new year, I created little library to be used with TBGL for handling MD2 files, you can download it here. It allows you to load and animate multiple different MD2 models at the same time, and it is released with full source code and documentation. Take care, Petr Schreiber
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by admin on November 27, 2008, 12:14:00 am
Dear friends, today, on November 26th 2008, ThinBasic made big jump forward by releasing version 1.7.0.0. From TBGL point of view you can use improved entity module with field of view manipulation, auxiliary functions to determine OpenGL extensions and their entry points. Very important is new possibility to use TBGL window inside any dialog, ideal for creating editor type applications. Of course, whole TBGL was revised and tweaked again, so performance has improved comparing to ThinBasic 1.6.0.10.
From optimization point of view you can rely on new dialog callback system as well as improved assembler provided via Oxygen module. And that is not all... this update is really must for every ThinBasic programmer. You can again educate yourself by reading ThinBasic Journal, #2 - this time created by much bigger gang of authors. Petr Schreiber
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