thinBASIC TBGL Website
by Petr Schreiber |
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Please welcome to special part of this web, in which I will try to present you some common or even advanced and unusual techniques which might come handy.
Hope you will find following information useful
Articles about the basics
These are the articles every TBGL coder should read and cite from sleep!
State safe TBGL programming [Online]
User defined entities [Online]
Entity data signature [Online]
Movie FX
Articles describing how to re-implement techniques used in effect based movies
Blending based bokeh [Online]
Combining photo with 3D object [Online]
Gaming FX
Articles describing how to re-implement techniques used in modern games
Tomb Raider: Anniversary
Beyond TBGL
Hints and tips for expanding the power of TBGL using native OpenGL
Beyond TBGL: Offscreen rendering, why and how?
Other articles
General articles describing various graphic techniques
Growing trees
Post-Mortem
Articles where developers reveal challenges faced while developing game
AirDogs 1942 by Michael Hartlef
Useful forum posts
Important TBGL related threads, not necessarily from TBGL website only
Metacircles - isosurface calculations with entities
Example on boids - method for group AI
Using CG shaders
Using GLSL shaders
Managing 2.5D graphics for adventure games
Creating crowd scenes
Early articles
All this old articles will be converted to new and shiny versions. They use older TBGL syntax, but you will be able to use it even in latest scripts.
Stereo viewing - use of red blue glasses
Check here at least every month, new article might wait here for you!
© Petr Schreiber 2013 |